
Hey, I'm StarryBit (or Starry)! I've been developing Roblox games for nearly 10 years, and I'm currently working on ECHOPULSE alongside tools and systems designed to help other developers bring their ideas to life.
I'm passionate about building advanced, modular systems that simplify complex problems and give creators more freedom to focus on their vision. My current project, ECHOPULSE, is an echolocation-based horror survival game where sound is sight. It features a custom rendering system built around advanced raycasting techniques, processing over 2,000 orbs every frame while balancing object pooling, spatial hashing, optimized math operations, and reduced Luau-to-C++ bridge overhead.
I've also released StarryDrive, a Roblox plugin designed to make converting any vehicle model into a stable, drivable vehicle possible in just minutes. It handles challenging environments through a custom 4-point suspension system using spherecasts for terrain detection and a central raycast for block-based surfaces, allowing vehicles to perform reliably across steep slopes, uneven terrain, and complex maps.
My goal with StarryDrive was to create a system that is both powerful and approachable. Vehicle physics can be just as difficult to build as the games they're used in, so I focused on simplifying setup while keeping the underlying technology robust. By centralizing physics around a single primary part with configurable attributes, StarryDrive keeps vehicles efficient, flexible, and easy to integrate.
Follow along with my projects, devlogs, and development updates on my website and socials: starrybitdev.com